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Best Practices for Implementing Gamification

  • 15 Aug 2019
  • 5:00 PM - 8:00 PM
  • The Employers Association 3020 W Arrowood Rd., Charlotte, NC 28273
  • 8

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Register by August 12th!

Best Practices for Implementing Gamification 

Presented by: Jonathan Peters, PhD and Monica Cornetti

Problem: Gamification is an important and powerful strategy for influencing and motivating people. Unfortunately, many people think that gamification means adding a game to their learning program or making a video game.

Because of this confusion, combined with a lack of real-life case studies, most L&D professionals do not understand how to deconstruct games to effectively drive the learning and behavior they want and need.

Solution: Using case studies from real-life programs from organizations such as Brown University, Amazon.com, Wyndham Properties, and ATB Financial, you will learn how and why Gamification works, in what context it is most effective, and the limits of employee engagement in corporate learning and talent development. Come prepared to engage with the four degrees of implementation, and experience the good, the bad, and the ugly of gamification strategy design.

5:00 PM - Networking

5:45 PM - Dinner - Pork BBQ with rolls, Carolina Sweet Beans, Baked Macaroni & Cheese, Salad

6:45 PM - Speakers

Jonathan Peters, PhD, is the Chief Motivation Officer at Sententia. He has spent over a decade studying the science and art of motivation and persuasion. As a speaker, he has helped audiences from Melbourne, Australia to Augusta, Maine more effectively communicate with their customers and team-members. With Sententia, he applies his knowledge and experience to make learning more enticing, engaging, and encouraging through gamification. Jonathan is also an adjunct professor at the University of Nevada, Las Vegas, though he calls Austin, Texas home. Featured on the cover of Bloomberg Businessweek, Monica works with individuals and organizations who want to learn how to think differently to achieve uncommon results. A gamification speaker and designer, Monica was rated #1 among the “Gamification Gurus Power 100” by RISE in 2015 and 2016, and in 2016 was also recognized as a Top 3 Finalist in the “Gamification Guru of the Year Award” by the World Gamification Congress held in Barcelona, Spain.

Monica Cornetti is the Founder and CEO of the Sententia Gamification Consortium and the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica is hired for her skill as a gamification speaker and is considered at the top of her field in gamification design for corporate learning. She is a graduate of Seton Hill with a BA in psychology, and The University of Houston-Victoria where she earned a Masters Degree in Economic Development and Entrepreneurship, voted by Forbes Small Business as one of the top 5 programs for entrepreneurial education in the country.


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