Gamification, or the use of game elements in non-gaming situations, is one of the most popular terms in learning and development. When properly designed and applied, gamification cannot only increase the levels of engagement and retention, but it can also foster long-term learning and easier transfer of knowledge. In this workshop, participants will apply gamification strategies to face-to-face and online learning experiences and will prepare a gamification implementation plan. Through a series of gamified activities, participants will leave a plan based on their specific needs. Participants will explore a wide variety of technologies to gamify their training or programs, as well as the considerations and resources needed to effectively use gamification. This workshop will also focus on the resources that program managers should take into account when including gamification in their strategic planning.
About Miko Nino:
Miko Nino started his career in the learning and development field in 2006 as a writing coach. During this time, he has collaborated with organizations such as Johns Hopkins Medicine, Special Olympics, Leo Pharma, Johns Hopkins University, UMBC, and others. Currently, he is Instructional Design & Training Manager at Virginia Tech and the President of the ATD Valleys of Virginia Chapter. He has coached and mentored professionals in training delivery and assessment, instructional design, online learning, cognition, digital game-based learning, and others. He holds a BA in International Business from Lindenwood University, a MA in Instructional Systems Development from University of Maryland Baltimore County, and he is completing his PhD in Instructional Design & Technology at Virginia Tech. As part of his training style, games and gamification are key components.
5:00 - Networking
5:45 - Dinner
6:45 - Speaker
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