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The Gamification of Training & eLearning

  • 16 Aug 2018
  • 5:00 PM - 8:00 PM
  • The Employers Association 3020 W Arrowood Rd., Charlotte, NC 28273
  • 3


  • If you are a guest not attending with a current member, please join us as a guest for an evening of stimulating thought, good food and professional company. Let us introduce you to our group and share why we would love for you to be a part of it!
  • If you have been given a Guest Pass by a member, but the member is unable to attend, use your Guest Pass to join us as a guest for an evening of stimulating thought, good food and professional company.

    Guest Pass must be presented upon arrival. Be sure you list the member's name that gave you the card.
  • Join your other members and their guests for an evening of great food, networking and information. You can add paid guests.
  • You are the member registering for you and a guest who will attend the meeting with you. Chapter members can bring five guests per year for free to a monthly chapter meeting.

You will receive a confirmation email once you are registered.
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Miko Nino

Gamification, or the use of game elements in non-gaming situations, is one of the most popular terms in learning and development. When properly designed and applied, gamification cannot only increase the levels of engagement and retention, but it can also foster long-term learning and easier transfer of knowledge. In this workshop, participants will apply gamification strategies to face-to-face and online learning experiences and will prepare a gamification implementation plan. Through a series of gamified activities, participants will leave a plan based on their specific needs. Participants will explore a wide variety of technologies to gamify their training or programs, as well as the considerations and resources needed to effectively use gamification. This workshop will also focus on the resources that program managers should take into account when including gamification in their strategic planning.

About Miko Nino:

Miko Nino started his career in the learning and development field in 2006 as a writing coach. During this time, he has collaborated with organizations such as Johns Hopkins Medicine, Special Olympics, Leo Pharma, Johns Hopkins University, UMBC, and others. Currently, he is Instructional Design & Training Manager at Virginia Tech and the President of the ATD Valleys of Virginia Chapter. He has coached and mentored professionals in training delivery and assessment, instructional design, online learning, cognition, digital game-based learning, and others. He holds a BA in International Business from Lindenwood University, a MA in Instructional Systems Development from University of Maryland Baltimore County, and he is completing his PhD in Instructional Design & Technology at Virginia Tech.  As part of his training style, games and gamification are key components.

5:00 - Networking

5:45 - Dinner

6:45 - Speaker

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